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Lost Runes of UnmakingD&D Insider Article
Class Acts
By Robert J. Schwalb

Among the many relics left from the Dawn War are the Runes of Unmaking. At one time, there were upwards of a dozen, each fabricated to contend with the elemental servants arrayed against the gods and their legions. The magic these runes contained could lend incredible power to the wielder’s attacks, power enough to shatter mountains and part seas. As with other weapons from these ancient times, the runes proved too dangerous for mortals to wield, so the gods hid their runes in the most forlorn places. For centuries, the Runes of Unmaking have lain dormant, nearly forgotten, lost to the world and the planes, and even to the gods’ own memories. Such power, however, rarely stays hidden forever.

There is one thing you have not taught me. The rune on your hammer. I have tried to copy it. Each time, I became lost in the pattern.

For long minutes the old man remained silent, chewing his lip, causing his beard to bristle. The boy waited. The old man broke the silence by blowing out his breath. He fixed the boy with as serious a gaze as he could muster and said, “That, my son, is not for you. Even if I wanted to teach it to you, I couldn’t. That is not my rune to give."

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    About the Author

    Robert J. Schwalb is one of the world’s most interesting people. When he’s not traveling the world, fighting crime and impressing the ladies, he blows into his office in Tennessee where he rattles off a few words that mysteriously make themselves into books and articles for your reading pleasure. A discerning reader might find his name in some one hundred fifty books and articles he’s produced for games such as Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. If you remain unconvinced, you ought to take a look at Monster Manual 3, Player’s Handbook 3, and Martial Power 2. He’s in there. Promise.