If the dungeon crawl represents the staple of adventuring, it is also the dark, dank, smelly side of the profession. Hours spent away from daylight, days and nights that are interchangeable, dull meals of hardtack and dried meat—a dungeon crawl might be the most lucrative of an adventurer’s missions, but it can also be the pits. Literally.
If you are an adventurer who prefers sunlight to gloom, who favors chivalry and camaraderie over mingling with monsters, a joust might be just what you need to eliminate the dungeon doldrums. Surely, among other noble-minded individuals who take their honor and valor seriously, adventurers have little to worry about aside from winning glory and prizes, right?