Podcasts Archive | 9/5/2008
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Living Forgotten Realms
Dave Noonan & Mike Mearls

Click on the link to listen to the file in your browser, or right-click Save As to download to your computer. (22.3 Mbs, 31:46 minutes)

Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast?

To paraphrase George Costanza, We’re back, baby! We’re back! After a prolonged summer absence, the official D&D Podcast has returned to kick off the fall season (and yes, we are planning to record these podcasts on a regular basis). Our eternal thanks to the folks at Penny Arcade and PvP for the 8-episode mini-series they created for us to help herald the release of 4th Edition—they did a fantastic job, many listeners have written in to compliment their series, and we’re planning to record more podcasts with them in the months ahead.

In this episode, however, we look back at the recent conventions—namely Gen Con and PAX 2008, especially as these conventions helped showcase the latest RPGA campaign: Living Forgotten Realms. Mike Mearls, our solo host this episode, captured RPGA Content Designer Chris Tulach and Star Wars RPG Designer Rodney Thompson, grilling them for information about the Living Forgotten Realms, D&D Delve Night, and what we can expect in the months ahead from the RPGA and the Star Wars RPG!

Throughout the podcast, several important sections of the website are mentioned:

RPGA : Take a look at the new comer’s headquarters, with extensive information on becoming a member, taking the Herald Level test, rewards—and where to play, whether at conventions, in tournaments, or simply around your own kitchen table.

Living Forgotten Realms : Homepage of the latest Living Campaign, with information on regions, character creation, upcoming adventures, and everything you need to know about participating.

Star Wars RPG : The Knights of the Old Republic Campaign Guide released in August, and will soon be followed by The Force Unleashed Campaign Guide:

The Republic has fallen. The Jedi are all but extinct. The Sith rule the galaxy, and the Empire tightens its grip on star systems with no one to oppose it.

Welcome to the Dark Times.

The Force Unleashed Campaign Guide is a resource for players and Gamemasters looking to set their adventures between the end of Revenge of the Sith and the years leading up to A New Hope. Within this book’s pages is everything a player needs to create a hero who will take center stage during these treacherous years. Gamemasters will find this book invaluable when planning campaigns for this time period. It includes descriptions of the major heroes and villains of the era as well as advice on designing campaigns, adventures, and encounters appropriate to the setting. This campaign guide provides you with everything you need to run or play in a Force Unleashed campaign.

The Dark Times consist of the period beginning immediately after the conclusion of Revenge of the Sith and leading up to the foundation of the Rebel Alliance. This time frame encompasses the true rise of the Empire to full prominence and the descent of the galaxy into a less civilized age. These intervening years between movies are rife with opportunities to tackle adventures on totally new ground. This setting allows the players’ characters to go on totally new adventures, experience worlds and events previously unseen in the Star Wars setting, and forge their own path to glory. A Gamemaster who runs a campaign in this era has nearly a blank slate for adventures to fill in, allowing him or her to explore a variety of options in storytelling without the need to worry about conflicting with continuity. Best of all, the heroes can make a difference in the galaxy without worrying about being overshadowed by the characters from the six Star Wars films.

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What is Podcasting?

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About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

David Noonan is a designer/developer for Wizards of the Coast. His credits include co-designing Dungeon Master's Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.