Dungeon Issue #190
Force of Nature
By Kolja Raven Liquette
A rift has formed between the natural world and the Feywild. Can civilization survive the unstoppable march of the sovereign elk? A D&D adventure for characters of levels 9–11.
Monster Theme: The Shadowborn
By Erik Scott de Bie
Creatures born in the Shadowfell are a particularly dour lot. Find out why they’re all so unhappy.
Chaos Scar: Pit of Delirium
By Jeff Morgenroth
The knights of Restwell Keep are vanishing without a trace. Not surprisingly, all eyes turn to the Chaos Scar. A D&D adventure for characters of levels 8–10.
Eye on the Realms: The Wild Lords
By Ed Greenwood
Waterdeep’s nobility isn’t what it used to be. Meet an adventuring company looking to make a name for itself among the city’s dog-eat-dog elite.
By Robert J. Schwalb
Become a master at running the time-honored roleplaying encounter known as the masquerade!
Eye on Dark Sun: Kalidnay
By Rodney Thompson
Kalidnay was destroyed . . . or was it? Learn more about the lost city and its ultimate fate.
Movers and Shakers of Gloomwrought
By Andy Clautice and Erik Scott de Bie
Here’s a host of shady nonplayer characters for your campaign, whether set in the city of Gloomwrought or elsewhere.
Save My Game
By Stephen Radney-MacFarland
Eventually, every DM needs some advice. This month we delve deep into the mail bag to answer a number of questions from DMs.
By Andy Clautice
Eerie shadows prowl the streets of Gloomwrought, eager to feed on careless passersby. The locals call them lightdrinkers, and you would do well to run if you see a street lantern suddenly go dark!
The time has come to say farewell, but not goodbye.
The month, let the real world—past or present—inspire your next adventure.
The Halloween season is here, and we have lots of scary stuff this month to celebrate!
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