Dungeon Issue #172
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Articles
By Daniel Marthaler
The Scales of War Adventure Path continues. Bahamut has fallen and the war seems lost. But a long-time ally of the PCs comes to them with an urgent request for escort to the Astral Sea! The heroes must race to Hestavar and begin a quest to return Bahamut to the world. Without him, the heroes’ home is doomed to an age of tyranny and darkness unknown in any age. But not everyone wants to see the Platinum Dragon return, and the heroes must contend with a powerful new foe. A Scales of War adventure for 24th-level PCs.
By Jennifer Clarke Wilkes
Barrinsgate was founded by bandit leaders who found common cause, some years ago, and discovered that lawful commerce was a more lucrative pursuit. But the remains of their gangs are still around, and now the largest has begun inexplicably disturbing the fragile peace in town. The heroes must discover who has stirred up the gangs of Barrinsgate before the city falls into chaos. This adventure features material from Draconomicon: Metallic Dragons. An adventure for 13th-level PCs.
By Greg Vaughan
A gang of halfling cutthroats has claimed an old mine stake and begun staging raids on passing caravans. The PCs must venture into the scar and stop the Brothers Gray once and for all. A Chaos Scar adventure for 1st-level PCs.
By Rob Heinsoo
Giant ants and other terrors from the Scar have been swarming from a new nest. Can the PCs figure out what else is happening inside their lair and put a stop to it? A Chaos Scar adventure for 1st-level PCs.
By James Wyatt
A federation of orcs protects the rest of Khorvaire from the depredations of the Demon Wastes. Learn more about the Ghaash’kala here.
By Steve Winter
NPCs are the heart and soul of your campaign world, and more memorable they are, the better. Inspiration for colorful NPCs is all around, if you keep your eyes open.
By Robert J. Schwalb
Known also as the Blood Storm, the demon prince Codricuhn climbs slowly and inexorably up through the Abyss. If he reaches the top, some say, he will rupture the world.
By Matt James
More possible villains are detailed in the third and final installment that explores the city of Airspur.
By Stephen Radney-MacFarland
A DM's best friend? Stephen Radney-MacFarland, back with more advice and letters from the mailbag.
By James Wyatt
James discusses the latest changes to his fledgling campaign.
By Mike Mearls
Mike presents a sample skill challenge that's ready to drop into any sneaky situation with minimal modification.
By Ed Greenwood
Ed’s new column begins, as he starts exploring the hidden corners of the Realms in his own inimitable style.
Recent Issues
The Scales of War campaign reaches its world-shaking conclusion when heroes confront the Dragon Queen in the heart of her own fortress. A glass forest is discovered in the Chaos Scar. Living spells are investigated, Fairhaven and Ikemmu are explored, and skill challenges and campaign design are demystified.
The Scales of War sees your heroes venturing to the fabled City of Brass on mission that's critical to the war; two expeditions into the Chaos Scar; trips to a Domain of Dread and the elemental chaos; warlock pacts, Forgotten Realms, skill challenges, and the Greenbrier Campaign.
The Scales of War sees your heroes tackling a villain with the best of intentions; our very first D&D Insider solo adventure; sentient crystals and long-lost books plaguing the Chaos Scar; plus more on Fairhaven and mithral dragons.