By Christopher Perkins
Would you like a little chocolate with your peanut butter? This month in Dragon and Dungeon, we offer a savory blend of Oriental intrigue and Halloween terror. Also, the magazine submissions window is now open.
By Logan Bonner and Derek Guder
These days, every young adventurer from Waterdeep to Suzail wants to learn the martial arts styles of Kara-Tur, from the wildly improvisational Mad Monkey to the deadly twin-blade fighting form of Dragon Claw.
By Chris Sims
Ferocious nomads haunt the vast steppe that separates Faerûn and Kara-Tur, while monastic guardians known as sohei protect the secret temples scattered throughout this untamed land. Here's your chance to play these never-say-die folk.
By Jeff Morgenroth
Samurai are the elite warriors of Kozakura, trained from birth to fight in battle for their noble masters. The yakuza are the criminals and folk heroes of Kozakura, challenging the might of the elite for profit and living by their own code. Play them in an Oriental Adventures campaign, or purloin them for your home game.
By Jim Auwaerter and Galen Mullins
Throw away those weapons, grasshopper—you won't need 'em.
By Tim Eagon
In the lands of Kara-Tur, even the animals are not always what they seem. That dog might be an adventurer in disguise, that rat a spy for the yakuza, that cat a loyal servant of the Emperor. Such is the way of the hengeyokai.
Dungeons have a primal allure to the inveterate adventurer in all of us. This month, discover the masters of the alluring dungeons, rare Underdark poisons, and the ecology of the gargoyle. Plus, the Inn of the Welcome Wench!
"Dying is easy; comedy is hard." Those words weren't penned for roleplayers, but they could have been. This month: satyrs, tinker gnomes, and unique character backgrounds!
Make multiclass characters in a whole new way. Face the cold wrath of Cryonax, the Evil Elemental Prince of Cold. Release the mephits! PLUS: Draconian character options and magic items of Krynn.