Dragon Issue #399

Articles
By Steve Winter
This month’s theme is, fittingly enough, themes.
By Bill Slavicsek
By R&D Staff
Class Compendium takes a fresh look at the versions of the fighter, rogue, warlord, cleric, and wizard that were originally presented in the 4th Edition Player’s Handbook. This is where you’ll see the most current updates to many powers, features, and feats for these classes. This month we present the templar.
By Matt Sernett
Looking for tips and tricks to speed up combat encounters? Look no further!
By Richard Baker
Themes help to define your character’s place in the world. The core themes introduced here are perfect for any D&D campaign. In this installment we present the alchemist, the animal master, the apprentice, and the order adept.
By Richard Baker
Our month-long exploration of core D&D character themes continues with three themes for our most studious and perceptive heroes: the ordained priest, the scholar, and the seer.
By Richard Baker
Our month-long exploration of core D&D character themes continues with four themes for the high-’n-mighty: the chevalier, the guardian, the hospitaler, and the noble.
By Richard Baker
Our month-long exploration of core D&D character themes concludes with four themes for adventurers who don’t mind a little notoriety: the explorer, the guttersnipe, the mercenary, and the outlaw!
By Richard Baker
The upcoming Conquest of Nerath boardgame lays out the world as it was in the time of the Empire. The tour of the D&D world continues as we stealthily explore the monstrous kingdoms of Karkoth.
By Shelly Mazzanoble
D&D's "Player-in-Chief" wonders what it's all about, whether it's worth it, and why anyone bothers.
By Bart Carroll
When we think of Jack Vance's intersection with the game, what springs to mind for most of us, of course, is the "Vancian" system of spellcasting. This month, we consider Vance, ioun stones—and Evard.
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