Against the Slave Lords Excerpts: A4
In the Dungeons of the Slave Lords
"Yes, it’s true—I stole the idea from Harold Johnson."
"In his campaign one night, Harold had our characters get captured, whereupon he took away all our stuff and threw us in a dungeon. The challenge: escape without relying on all our carefully hoarded adventuring gear. Were our characters people with skills and brains, or were they really just lists of equipment?"
So writes Lawrence Schick in the new foreword to A4: In the Dungeons of the Slave Lords. While the original adventure appeared as part of Gen Con XIII's Open Tournament, it returns with June's Against the Slave Lords compilation.
In today's preview, we look at the background to In the Dungeons of the Slave Lords (including Dungeon Master and tournament notes):
With cleverness and courage, the adventurers followed the route of the Pomarj. After penetrating the outer defenses, they came through to the slavers’ mountain fastness in the heart of the Drachensgrab, the rocky spine of the mountain wall, to see a town on an island in the middle of a vast crater lake. This was Suderham—the Aerie of the Slave Lords.
The adventurers attacked the Slave Lords in their lair beneath Suderham, but on the verge of victory, the party was defeated by an impassable sleeping-gas trap. The sleeping adventurers were ignominiously stripped of their belongings and dragged to the dungeon cells beneath Drachen Keep, the forbidding tower on a plateau above the town.