Excerpts Archive | 1/25/2010
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Martial Power 2 Excerpts: Rogues

In today's Martial Power 2 preview, we look at options for the rogues -- including some new powers well suited to the shadowy build!


"You can talk of honor ’til you’re blue in the face, but buddy, it’s about winning. At the end of the day, what matters is that you’re breathing."

The rogue is a scoundrel who is not above using dishonorable tactics and deception to defeat foes. You might be a shadowy killer who lies in wait, looking for an opportune time to strike. Or you could unnerve enemies through threats or cutting wit before delivering on your cruel promises.

You are an expert at spotting enemy weaknesses. What separates rogues from other adventurers is their ability to exploit opportunities and vulnerabilities. You might find your moment when an enemy focuses its attention on a defender, or perhaps you instead lurk unseen until an enemy lowers its guard. When the opportunity finally arises, you dispatch the unwary creature with a quick slip of the knife or a twang of your crossbow.

The rogue's chapter broadens the options available to the rogue class, adding new powers for class builds presented in the Player’s Handbook and in Martial Power. In chapter 3 of Martial Power 2, you’ll find the following material:

  • New Build: For those who prefer to lurk on the battle’s fringes, the shadowy rogue is built to slip in and out of sight and find the opportune moment to strike.
  • New Class Features: The Cunning Sneak class feature gives you a new tactical option for your rogue. In addition, you’ll also discover a class feature to make yourself more skilled with crossbows or slings.
  • New Powers: With nearly one hundred new powers, this chapter has something for every kind of rogue, from tricksters and aerialists to cutthroats and brawny rogues. Many of the powers support the shadowy rogue build.
  • New Paragon Paths: Eight new paragon paths provide ways to tailor your rogue’s abilities. These paths include the blade bravo, the jack-of-all-trades, and the red cloak.
Bat Aside
Rogue Attack 5
You ram into your foe, sending it flying into one of its allies.
Daily Martial, Rattling, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage.
Effect: You slide the target 5 squares to a square adjacent to one or more of its allies. You knock the target prone and also knock prone each one of its allies adjacent to it.

Bloodbath
Rogue Attack 5
You slice your foe's artery, inflicting a gushing wound.
Daily Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 1[W] + Dexterity modifier damage, and ongoing damage equal to any Sneak Attack damage you deal with this attack (save ends).
Effect: 1[W] + Dexterity modifier damage.

Hobble
Rogue Attack 5
You slash at your foe with a brutal attack that cripples it.
Daily Martial, Reliable, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Effect: You knock the target prone. The target can’t stand up (save ends).

Ricocheting Strike
Rogue Attack 25
Your attack is so powerful that it reverberates against nearby foes.
Daily Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Primary Target: One creature granting combat advantage to you
Primary Attack: Dexterity vs. AC
Hit: 5[W] + Dexterity modifier damage.
Miss: Half damage.
Effect: Make a secondary attack of the same attack type as the primary attack.
Secondary Target: One creature adjacent to the primary target
Secondary Attack: Dexterity vs. Reflex
Hit: Dexterity modifier damage, plus any Sneak Attack damage you dealt to the primary target.

Kiss of Death
Rogue Attack 29
You promise death to a nearby foe. Then you take advantage of your allies’ attacks to deliver it.
Daily Martial, Stance
Minor Action Personal
Requirement: You must be wielding a light blade.
Effect: Choose one creature adjacent to you. Until the stance ends, whenever the chosen creature is adjacent to you and takes damage from a melee or a ranged attack while you are wielding a light blade, you can make a melee basic attack against it as a free action. In addition, your basic attacks against the target gain the rattling keyword.

Excerpt Schedule

Monday Friday

January 18

Fighters

January 22

Rangers

January 25

Rogues

January 4

Warlords

February 2

Feats

February 5

Epic Destinies

February 8

Combat Styles

February 12

Martial Practices