Excerpts: Warlock (Dark Pact)
Forgotten Realms Player's Guide
In today’s Forgotten Realms Player's Guide preview, we describe a new warlock eldritch pact available to choose from when you create a warlock.
You have forged a pact with the dark beings that lurk in the shadows of the drow civilization. Spells of darkness, poison, madness, and spite fill your mind. You might turn your powers to noble ends, but you always face the temptation to enhance your spells by hurting your friends—just a little.
Level 10 Utility Spells
Warlock (Dark) Utility 10
A dark membrane snaps shut over your eyes. They reflect another world now, filled with shadows and spectral foes.
Minor Action Personal
Effect: Until the end of the encounter, you can see invisible creatures as if they were not invisible. All other creatures, including your allies, are invisible to you. You can end this effect on your turn as a minor action.
Level 13 Encounter Spells
All Must Sacrifice
Warlock (Dark) Attack 13
The spell cuts with a jagged black ray—and if your allies donate their pain, it punches deeper.
Arcane, Implement, Necrotic
Standard Action Ranged
Charisma vs. Reflex
Hit: 2d8 + Charisma modifier necrotic damage. You can choose to deal 1d8 damage to each ally within 3 squares of you to deal 1d8 extra damage with this power for each ally who takes damage.
Dark Pact: You instead deal an extra 1d10 damage for each ally that takes damage.
Level 25 Daily Spells
Ring of Torment
Warlock (Dark) Attack 25
Your will compresses a tiny fragment of the hells into a ball of darkness, madness, and torment. Then you share.
Arcane, Implement, Necrotic, Psychic
Standard Action Ranged
Charisma vs. Will
Hit: 4d8 + Charisma modifier necrotic damage, and ongoing 10 psychic damage (save ends).
Aftereffect: You choose a second creature within 20 squares of you and deal ongoing 5 psychic damage to it (save ends). The first time that creature fails a saving throw against this ongoing damage, you choose a third creature within 20 squares of you and deal ongoing 5 psychic damage to it (save ends).
Miss: Half damage, and ongoing 10 poison damage (save ends). This ongoing damage does not spread.
Dark Pact: Add your Intelligence modifier to the ongoing damage.