Issue # Date
#393 #393 November, 2010 The Murkroot Trade Moot reveals its location. Nerath lives on in immortal legacy. Athasian grandmasters offer gladiatorial training. The hexblade an Essentials presentation and a new fey blade. Cavaliers mount up. Wilden and devas gain options.
#184 #184 November, 2010 Ghouls overrun a small town and threaten to do the same to the whole countryside. A singular flying citadel is drifting out of control, and its owner is desperate for aid. The ruling fey of Taer Lian Doresh cast their evil eye upon the mortal world.
#183 #183 October, 2010 The raider lord Yarnath investigates a fragment of a catastrophic artifact in "Revenge of the Marauders." Strange rumors swirl around "The Temple of the Radiant Morn." The lost dwarven citadel of Gauntlgrym opens its doors. And we pull the stuffing from the scarecrow.
#392 #392 October, 2010 Heroes face their dark legacies. Kord scowls down upon a weak and whimpering world. The earth domain is opened up to Essentials clerics. Cavaliers call their mounts. Wardens summon fey allies. Illumian words of power are plucked from the echoes.
#391 #391 September, 2010 Playtest the Essentials Assassin. Pursue ferocious beasts in the wastelands of Athas. Explore Faerun as a shadar-kai. Serve Moradin in all things. Free your brothers and sisters from servitude in the Elemental Chaos. Play a mul anywhere. And crack heads with your trusty staff.
#182 #182 September, 2010 Explore the dungeons beneath the fabled Ghost Tower of the Witchlight Fens. Discover some life-altering curses. Gaze into the Dreameart, but take care that it doesn't gaze back. Learn about the dragonshard trade of Q'Barra. And track a pair of rust monsters to Vanguard Tower.
#181 #181 August, 2010 A dune trader believes he knows the location of the fabled Vault of Darom Madar. Villagers need rescuing before they're taken to The Slaver's Stone. Uncover the mystery of the Circle of Fangs. Curses must be lifted, Eminster restrained, and the sea demon's shrine cleansed of evil.
#390 #390 August, 2010 The countdown to D&D Essentials continues. Accompanying it are Athasian templars and escaped slaves, magic items for bards, priests who worship dead gods, sorcerers, warlords, eladrin, gnomes, drow, fiction by Ed Greenwood, and the usual assortment of columns!
#180 #180 July, 2010 Heroes are caught between two factions battling for control over the Spiral Gate. A goblin warlord long thought dead turns out to be living Down the Goblin Hole. Flying ships clash in the sky of Eberron or your own campaign world. Adventurers investigate the Chaos Scar's mysterious Pillar of Eyes. Plus Dark Sun, Forgotten Realms, and more!
#389 #389 July, 2010 The countdown to D&D Essentials begins with no fewer than six preview articles, along with more on psionic racial traditions, minotaurs, humans, monks, seekers, druids, rogues, Dark Sun, the ancient war between Bael Turath and Arkhosia, player character origins, and the usual assortment of columns!
#388 #388 June, 2010 Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
#179 #179 June, 2010 There's a new sheriff in town, and he's not entirely sane. Plus, the difference between a good DM and a great DM is the ability to say, yes. But we're going to let you in on a little secret. Sometimes it is OK to say no.
#387 #387 May, 2010 Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
#178 #178 May, 2010 Adventurers are dropped into a balancing act between villagers, yuan-ti, and a bandit clan that war on each other. Duergar and corrupted elves cause trouble in the Chaos Scar. Balcoth, the groaning king, is examined. Chessenta and Taer Lian Doresh are explored. And the Aquela campaign begins!
#177 #177 April, 2010 Venture into the Demon Wastes of Eberron in search of a fabled artifact at the heart of the Maze of Shattered Souls. Battle a young woman's ancestral nightmares. Pursue adventure and vengeance in the Chaos Scar. Shuffle the Deck of Many Things. Plus Realmslore, Torog, psionics, skill challenges, and more!
#386 #386 March, 2010 Learn how humans survive and thrive almost anywhere. Uncover the secret life of scoundrels. Get the most from your familiar. Explore new possibilities for druids, clerics, wardens, warlocks, barbarians, changelings, goliaths, and half-orcs. Channel your inner Corellon and Sehanine. Plus the regulars you expect.
#176 #176 March, 2010 Adventurers sprint, climb, and swim across town in a quest for a racer's trophy. The Chaos Scar gets a major boost with two adventures and the details you've been waiting for on the Keep. Geryon, fomorians, and elemental motes are examined. Plus, the Realms, skill challenges, and Greenbrier.
#385 #385 March, 2010 Characters learn to tie their destinies to that of dragons. The Kalashtar get a close look, along with minotaurs, spellscars, and magic item rituals. Class Acts and Winning Races turn the lens on assassins, shamans, fighters, sorcerers, swordmages, devas ... and a whole lot more.
#384 #384 February, 2010 The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
#175 #175 February, 2010 The Scales of War campaign reaches its world-shaking conclusion when heroes confront the Dragon Queen in the heart of her own fortress. A glass forest is discovered in the Chaos Scar. Living spells are investigated, Fairhaven and Ikemmu are explored, and skill challenges and campaign design are demystified.
#383 #383 January, 2010 Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
#174 #174 January, 2010 The Scales of War sees your heroes venturing to the fabled City of Brass on mission that's critical to the war; two expeditions into the Chaos Scar; trips to a Domain of Dread and the elemental chaos; warlock pacts, Forgotten Realms, skill challenges, and the Greenbrier Campaign.
#173 #173 December, 2009 The Scales of War sees your heroes tackling a villain with the best of intentions; our very first D&D Insider solo adventure; sentient crystals and long-lost books plaguing the Chaos Scar; plus more on Fairhaven and mithral dragons.
#382 #382 December, 2009 The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.
#172 #172 November, 2009 The Scales of War sends heroes in pursuit of a heavily guarded artifact in "Legacy of Io;" characters tackle organized crime in the town of Barrinsgate; and the Chaos Scar is threatened by giant ants and a gang of halfling cutthroats.
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