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DMing Made Easy
Welcome to all things DM. If you run a D&D game, you'll find all the tools and resources you need to make your campaign experience the best it can be, including:
New adventures in
Dungeon Magazine
, for many levels of play
DM support articles, featuring campaign building information, new monsters, villains, and advice
The latest news on print support for all your DMing needs
Information on
D&D Insider
tools that aid your adventure and campaign design
Recent Dungeon Articles
Excerpts: Plane Below: Orders o...
11/20/2009 -
Excerpts
The Temple of Elemental Evil: Nearly every sage, priest, or adventurer has heard its name ...
Codricuhn, the Blood Storm
11/19/2009 -
Dungeon
#172
Destruction defines the purpose of Codricuhn -- the complete annihilation of all creation!
Clash of Steel
11/17/2009 -
Dungeon
#172
"Clash of Steel" sends the adventurers to the city of Barrinsgate, which was once founded ...
Excerpts: Plane Below: Secrets ...
11/16/2009 -
Excerpts
We reason with the unreasonable -- the slaad -- in the following skill challenge, from tod...
Excerpts: Draconomicon: Metalli...
11/13/2009 -
Excerpts
We look at alternate powers for dragons -- specifically those for cobalt, mithral, and sil...
Stealth Challenge
11/12/2009 -
Dungeon
#172
Mike presents a sample skill challenge that can be used wherever sneaking is the key.
Subscriber Only Content
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Dungeon Master Game Products
Draconomicon: Metallic...
Release Date: November 17, 2009
This DM accessory describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons, and introduces several other metallic dragons suitable for any D&D campaign.
Monster Manual: Savage...
Release Date: November 17, 2009
Monster Manual: Savage Encounters
for the
Dungeons & Dragons
Roleplaying Game features pre-painted plastic miniatures of iconic monsters from the
Monster Manual
and other core rulebooks.
Dungeon Master's Guide 2
Release Date: September 19, 2009
This core rulebook for the
Dungeons & Dragons
Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier
(levels 11–20).
Go to Product Catalog
D&D Compendium
Gain full access to the complete rules text for every race, class, paragon path, epic destiny, skill, feat, power, item, and ritual -- from every D&D rulebook and online magazine article. The D&D Compendium offers you the fastest way to find what you’re looking for -- and to discover even more.
Learn More
D&D Adventure Tools
D&D Adventure Tools is a suite of tools designed to make adventure building easy and fun.The first tool in the suite, the D&D Monster Builder (currently in its Beta version), lets you browse over 2,500 official D&D monsters, customize them, and paste them into your documents ... or build your own custom monsters!
Learn More
Dungeon #170 Art Gallery Preview
See all images in this gallery
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Dungeon #170 Map Gallery Preview
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Explore 4th Edition now. Download the Quick-Start Rules and H1: Keep on the Shadowfell—and Let the Adventure Begin.
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D&D Podcast
Latest D&D Podcast
Once more around the table! The folks at
Penny Arcade
,
PvP
, and Wil Wheaton sit down with Wizards of the Coast for a session of 4th Edition D&D.
Tool Box
D&D Character Builder
Create and update characters quickly and easily.
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D&D Compendium
The definitive D&D database. Search feats, powers, magic items, monsters, and other rules elements.
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D&D Adventure Tools
A suite of tools designed to make adventure building easy. Access the Bonus Tools Encounter Builder and Ability Generator here.
Download
Dragon Magazine
New material and expanded content to help make your characters more fun and compelling.
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Dungeon Magazine
The magazine for Dungeon Masters. Get tips, advice, new monsters, and 2-3 new adventures every month.
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Download D&D 4th Edition character sheets here.
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Staff Bios
Andy Collins
RPG Development & Editing Manager
Andy joined Wizards of the Coast in 1996 as a temp, where he helped launch Arena: the League for Magic: The Gathering (the ancestor of Friday Night Magic). He moved to R&D in 1998 and soon had design, development, and editing credits for a variety of roleplaying games and settings. He led the v.3.5 revision of D&D, and worked on the 4th Edition design team. He’s currently involved in three-group D&D campaigns all set in the same homebrew setting.
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