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The Isle of DeathD&D Insider Article
A D&D® Dark Sun® adventure for characters of levels 8–10
Jared Espley

T he adventurers must find a suitable place to plant a precious seed of life that the party has previously acquired. They travel to a remote island in the Sea of Silt to plant the seed far from the influence of the sorcerer-kings. Once on the island, they find that it is not as uninhabited as they had been led to believe.

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    I was looking to see what parties did after they finished the adventure. Stay and defend the island or just leave it in the hands of the VA.
    Posted By: adamblangero (11/2/2013 8:00:06 PM)



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