Save My Game
by Stephen Radney-MacFarland
Never underestimate the power of treasure. Gaining levels is cool, but it’s predictable and, for the most part, planned. Treasure and magic items are the adventurers’ true rewards. They are why we kick down doors, what we receive for a job well done, and how we snatch victory from the jaws of defeat.
Items amp up your adventurers’ powers and abilities and supply random elements that your players might work into their character concepts. A player whose fighter gains a powerful dragonslayer longbow early on might adjust the fighter’s build over the following levels to take advantage of the powerful new weapon, especially if the adventurer is on a quest to hunt dragons. A dragonslayer weapon is a good treasure item because it’s more than a serviceable weapon: It sets the character on a classic quest.
About the Author
Stephen Radney-MacFarland is a game designer living large in the Seattle area. He was a developer for D&D 4th Edition, a content developer for 3rd Edition organized play, and he has taught game design for the past three years. Stephen currently works at Paizo Publishing as a designer for the Pathfinder Roleplaying Game, writes "Save My Game," and works on the occasional D&D product. He also runs more games than his wife would prefer.