by Craig A. Campbell
Welcome to Gamma Terra, home of every possible thing you can imagine, all mashed up together in a shattered, post-apocalyptic worldscape. The D&D Gamma World box set includes a description of what Gamma Terra is like, and its upcoming supplements include adventure details on places as far-reaching as Far-Go to the moon.
When creating adventures, some GMs like to incorporate their own hometowns (or other real-world locations) into Gamma Terra. After all, what better place to play than your own backyard! This guide is for those GMs.
The first part of this article deals with translating a specific location into a Gamma Terra version of itself. It is structured in a specific format meant to help facilitate the translation process, and it features random tables for your use.
The second part presents the town of Peshtigo, Wisconsin, (mentioned in the Gamma World introduction, no less) translated using these guidelines. Why Peshtigo? Because that’s my hometown.