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Winning Races: DevasD&D Insider Article
Veilwalkers and Redeemed Devas
By Peter Schaefer and Robert J. Schwalb

Every deva is keenly aware that a line of immorality exists that they must not cross, but where that line lies is always a mystery to them. Most walk far from that line out of fear of becoming one of the rakshasa, but a very few instead walk as near that precipice as possible while remaining heroes. And some fall, but seek redemption. This article offers two paragon paths that you can use to flesh out your deceptive or redeemed deva character, respectively: heavenly deceiver and dark star.

When a deva falls, it is a grand betrayal that not only creates lasting evil in the world, but also diminishes the good toward which so many devas fight. Devas are a vanishing race and in their place are born the rakshasas: evil, hedonistic monsters that live only to slake their unholy thirst for pleasure and excess. Once a deva falls, redemption can be a road too arduous to follow because the delights and excitement in their wicked life stain their souls, trapping them in an evil existence. As difficult and unlikely as it might be, returning to the light is possible.

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    About the Authors

    Peter Schaefer eschews the stimuli of sight and sound because they are false. Fool him once, shame on you; fool him twice, never trust again, he says. He perceives the world solely through touch, taste, and smell, and he has worked out a distinct series of scent codes and taps that allow him to interact with his fellows. He accomplishes his work on such projects as Adventurer’s Vault 2, Divine Power, and many D&D Insider articles via these codes and the patience of those around him.

    Robert J. Schwalb is an award-winning game designer who has contributed design to or developed over one hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his most recent work for Wizards of the Coast can be found in Monster Manual 3, Player’s Handbook 3, and Martial Power 2 and also in the pages of both Dragon and Dungeon magazines. Robert lives in Tennessee.

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