Player's Handbook 3 Debut Content!
By Robert J. Schwalb and Stephen Radney-MacFarland
Seekers are primal champions who scour the wilderness in search of those who would defile it. Versed in hunting techniques handed down through the generations, seekers combine thrown weapon and bow techniques with primal evocations. The combination allows seekers great range in which to deliver deadly attacks that confound and hamper their enemies. All of this content comes directly from the pages of next year's Player's Handbook 3, and you get to see it months before everyone else: just another of the great benefits of being a D&D Insider!
Your arrows or thrown weapons loose primal power when used. They might manifest as primal spirits hungering for revenge or as icy winds or crackling lightning. Your powers control your enemies, interfering with their movement, holding them in place, or injuring them for their actions. Also, your attacks might call forth spirits to worry your enemies and pursue them across the battlefield.
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About the Authors
Robert J. Schwalb works as a freelance designer for Wizards of the Coast. His recent credits include Martial Power, Draconomicon, and the Forgotten Realms Player's Guide. Robert lives in Tennessee with his incredibly patient wife, Stacee, and his pride of fiendish werecats, but is happiest when chained to his desk, toiling for his dark masters in Seattle.
Stephen Radney-MacFarland is a developer in RPG R&D where he doesn't create the traps… he just makes them deadlier. He also teaches a class on roleplaying design for the Art Institute of Seattle.