12/15/2008
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The Invoker, Levels 1-3D&D Insider Article


"The only thing stronger than my faith is the fire I use to burn away those who stand against the will of the gods."

Class Traits

Role: Controller. You invoke the power of a god to blast your foes from a distance, leave them unable to defend themselves, and scatter them to the four winds. Depending on your choice of class features and powers, you lean toward either leader or striker as a secondary role.
Power Source: Divine. You practice an ancient form of divine magic, wielding the power that the gods themselves used in their battle against the primordials.
Key Abilities: Wisdom, Constitution, Intelligence

Armor Proficiencies: Cloth, leather, hide, chainmail
Weapon Proficiencies: Simple melee, simple ranged
Implements: Rods, staffs
Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will

Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)

Class Features: Channel Divinity, Divine Covenant, Ritual Casting


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