Mustering the Sword Guard
Design & Development
By Robert J. Schwalb and Stephen Schubert
This month we give you an expansion to the knight class from Heroes of the Fallen Lands. The Sword Guard of Astrazalian puts a twist on an existing class, so we thought we’d share some insight into its design and development process. In this article, designer Robert J. Schwalb and developer Stephen Schubert discuss where the concept came from, how that concept became the framework for a mecahnically different knight, and how that design was turned into a finished set of class features and powers plus a paragon path.
About the Authors
Robert J. Schwalb is an award-winning game designer who has contributed design to or developed nearly two hundred roleplaying game titles for Dungeons & Dragons, Warhammer Fantasy Roleplay, A Song of Ice and Fire RPG, Star Wars RPG, and the d20 system. Some of his more recent work for Wizards of the Coast can be found in D&D Gamma World: Famine in Far-Go, Dark Sun Campaign Setting, and in Monster Manual 3. Also, he’s a regular contributor to both Dragon and Dungeon magazines. For more information about the author, be sure to check out his website at www.robertjschwalb.com.
Stephen Schubert is a game developer for Wizards of the Coast, and is the Development Manager for RPGs and the Dungeons & Dragons game. He has provided development and design work for many 4th Edition D&D products, including the Monster Manual and Player’s Handbook series, and the D&D Gamma World game.