ou've got questions—we've got answers! Here's how it works—each week, our Community Manager will scour all available sources to find whatever questions you're asking. We'll pick three of them for R&D to answer, whether about the making of the game or anything else you care to know about... with some caveats.
There are certain business and legal questions we can't answer (for business and legal reasons). And if you have a specific rules question, we'd rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.
Will the updates mentioned for the druid and the paladin be updated in the public playtest packet, or are those changes only going to be seen internally and in the private playtests?
They will be released publicly in the near future. We just needed a little more time to finish polishing those mechanics up, and we wanted to address other pieces of feedback before the latest release on the 19th.
Do you think we’ll see another racial option for humans other than the +1 to all ability scores or are people happy with the +1 for the most part?
We definitely recognize that there is some dissatisfaction with this expression of the human, and yet at the same time we know that it does some really positive things for the game, including providing a quick and easy option for character generation. Right now we’re exploring some options to address the dissatisfaction without losing the potential for a simple, easy-to-use race in the game. This is something that we will continue to test with our more limited pool of playtesters.
Will you have internal and private playtests for all the modules and bits Mike mentions in Legends & Lore?
Yes. Though the public playtest process is ending, that does not mean we are ending the playtest process. Throughout the process up to this point, we’ve used a more limited pool of playtesters—known casually as our Alpha playtesters—for more focused, advanced playtesting. These folk often saw several iterations of game content before something was released in some form to the public. We’re going to continue that process going forward, but we’ve greatly expanded our pool of Alpha playtesters recently, and we plan to continue using them heading into the next phase of the game’s development. From this point on, playtesting needs to be much more focused, and the material being playtested needs to be better matched up to the needs of playtesters to make sure the material is adequately serving its intended audience.
How can I submit a question to the D&D Next Q&A?
Instead of a single venue to submit questions, our Community Manager will be selecting questions from our message boards, Twitter feed, and Facebook account. You can also submit questions directly to firstname.lastname@example.org. So, if you'd like to have your question answered in the D&D Next Q&A, just continue to participate in our online community—and we may select yours!
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line. Rodney is the co-designer of Lords of Waterdeep and is currently a designer for Dungeons & Dragons.