D&D Podcast: Monster Vault, Character Builder
Mike Mearls & Jeremy Crawford
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Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast.
In this episode, hosts Mike Mearls and Jeremy Crawford return with Rodney Thompson to continue their discussion on the Monster Vault—and to give their top 5 monsters of all time! Plus, we sit down with Studio Director Chris Champagne from the DDI Studio to ask about forthcoming changes to the Character Builder. Finally, one more question from the mailbag—so sit back, relax, and roll those 20’s!
This Podcast: Monster Vault/Character Builder
00:45—Mike picks a monster “at random” to ask about its design update: the purple worm.
04:50—This time, Rodney picks a monster: the death knight.
08:30—The question everyone is asking: How did an owlbear end up on the cover of the Monster Vault?
09:50—Looking ahead to Monster Vault: Threats to the Nentir Vale.
14:40—And now! Mike, Jeremy, and Rodney’s Top 5 monsters to throw at players.
23:45—Bart (quietly) asks Chris Champagne about the Character Builder—set for release on November 16th.
39:05—To close out the podcast, a quick mailbag question: Esper asks, why are there no monster healers?
Thanks for listening! If you have any question for the mailbag, comments on the podcast, or feedback in general—as always, please drop us a line at firstname.lastname@example.org.
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Mike Mearls is the senior manager for the D&D research and design team. He has worked on the Ravenloft board game along with a number of supplement for the D&D RPG.
Jeremy Crawford is a developer for Dungeons & Dragons at Wizards of the Coast. His design and development credits include the Rules Compendium, all the other books in the Dungeons & Dragons Essentials line, and Player’s Handbook 1–3. Jeremy cohosts the official Dungeons & Dragons podcast.
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2006, after having designed books for the Star Wars, d20 Modern, and Dungeons & Dragons product lines, he contributed to the design of the Star Wars Roleplaying Game Saga Edition core rulebook. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line, and then in late 2008, Rodney became a developer for Dungeons & Dragons.