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Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast.
In this episode, hosts Mike Mearls and Jeremy Crawford sit down with Rodney Thompson to discuss the races and classes from Heroes of the Forgotten Kingdoms, and monsters from the Monster Vault. Plus, one more from the mailbag. From races on the fringe, to monsters in the core canon—sit back, relax, and roll those 20’s!
This Podcast: Forgotten Kingdoms/Monster Vault
02:50—Examining the races in Heroes of the Forgotten Kingdoms: dragonborn, drow, half-elf, half-orc , tiefling—and human.
06:35—Was Elrond a half-elf?
7:45—Onto the Forgotten Kingdoms’ classes: druid, ranger, paladin, and warlock.
10:15—The druid sentinel vs. past iterations.
15:30—The ranger hunter vs. the seeker (vs. the arcane archer).
19:55—The paladin cavalier vs. the paladin in general.
25:25—Let’s talk monsters!
34:40—When it comes to our monsters: is it better to have one monster with multiple variants? Or just more monsters?
40:55—From the mailbag: How difficult would it be to run a party that’s missing some of the roles?
Thanks for listening! If you have any question for the mailbag (including about snacks), comments on the podcast, or feedback in general—as always, drop us a line at email@example.com.
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Mike Mearls is the senior manager for the D&D research and design team. He has worked on the Ravenloft board game along with a number of supplement for the D&D RPG.
Jeremy Crawford is a developer for Dungeons & Dragons at Wizards of the Coast. His design and development credits include the Rules Compendium, all the other books in the Dungeons & Dragons Essentials line, and Player’s Handbook 1–3. Jeremy cohosts the official Dungeons & Dragons podcast.
Rodney Thompson began freelancing in the RPG industry in 2001 before graduating from the University of Tennessee. In 2006, after having designed books for the Star Wars, d20 Modern, and Dungeons & Dragons product lines, he contributed to the design of the Star Wars Roleplaying Game Saga Edition core rulebook. In 2007 he joined the Wizards of the Coast staff as the lead designer and developer for the new Star Wars RPG product line, and then in late 2008, Rodney became a developer for Dungeons & Dragons.