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Once more around the table! The folks at Penny Arcade, PvP, and Wil Wheaton sit down with Wizards of the Coast for a session of 4th Edition D&D.
Warning: This podcast contains strong language.
Mike Krahulik (Gabe from Penny Arcade): Jim Darkmagic of the New Hampshire Darkmagics
Jerry Holkins (Tycho from Penny Arcade): Omin Dran, CEO of Acquisitions Inc.
Scott Kurtz (from PvP): Binwin Bronzebottom
Chris Perkins (R&D): Your humble Dungeon Master
"I'm gonna strike him brashly…"
In this episode, the battle continues in full against Thazin Stormbellow, guardian of the Ambershard mausoleum. That sleeping boar? No longer sleeping… and being ridden now as well, as Thazin charges after the members of Acquisitions Inc. For those unfamiliar with the magic items being discussed, the following are used to help in their fight:
Cloak of the Walking Wounded
Thin red veins form across the fabric of this handsome cloak when its healing properties are evoked.
Lvl 4 +1 840 gp
Lvl 9 +2 4,200 gp
Lvl 14 +3 21,000 gp
Lvl 19 +4 105,000 gp
Lvl 24 +5 525,000 gp
Lvl 29 +6 2,625,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
Armor of Sacrifice
These plain robes offer no apparent defensive value, yet they aid your allies when they suffer.
Lvl 5 +1 1,000 gp
Lvl 10 +2 5,000 gp
Lvl 15 +3 25,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Armor: Chain, Scale, Plate
Minor Action. Use this power when you are adjacent to an ally who is subject to an effect that a save can end. The ally is no longer affected, and you now have the effect. You cannot make a saving throw against this effect until the end of your next turn. Power (Daily Healing):
Minor Action. Spend a healing surge. One ally within 5 squares of you regains hit points as though he or she had spent a healing surge.
"I hate that boar…"
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