Podcasts Archive | 9/7/2007
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4E Q&A
Dave Noonan & Mike Mearls

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Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast? Presenting Episode 15: 4E Q&A!

In this episode, your hosts – Dave Noonan and Mike Mearls – field many of your questions regarding 4th Edition, following the Gen Con announcement. Our thanks to everyone who submitted questions to askdnd@wizards.com, with the following appearing this podcast:


09:30: Corey asks, How are you going to decide who playtests 4th Edition?

11:00: David asks, What are the conversion plans between 3rd and 4th Editions?

14:45: Jean asks, What is the goal of 4th Edition?

19:00: Neil asks, Internally what was the most unanimously supported change in 4th Edition?

20:20: Mike asks, Has any thought been given to revamping the monetary system?

  • Centimal currency: where parts are divided by 100s (such as 100 pennies to a dollar), as opposed to decimal currency (such as 10 silver pieces to a gold).

24:00: Estabo asks, Will action points be core?

25:00: Jonathan asks, What’s being done with encumbrance?

26:30: Cody asks, What classes and races can you confirm will be in 4th Edition?

28:30: Eve asks, What will the non-combat 4th Edition mechanics be like?

33:00: Akoss asks, will there be mechanical changes moving from the Heroic to the Paragon to the Epic tiers of play?

34:10: Jeremy asks, What kind of support will psionics receive in 4th Edition?

35:20: Celine asks, What prompted the interest in assigning roles to classes and monsters?

Lightning Round Questions

  • Do you need online content to play 4th Edition?
  • Can you explain how roles affect the design process?
  • Was there a list of sacred cows?
  • Will Ravenloft (or other worlds) return?
  • What will happen to iconic but non-combat abilities for monsters?
  • What were your 4th Edition secrets you had to give at Gen Con?
  • How will 4th Edition speed up gameplay and prep time?
  • What have considered off-limits during the design process?
  • What’s happening with critical hits?
  • How will monster advancement take place?
  • Have you come up with a better mechanic for turning undead?
  • Will iconic monsters remain at their current power levels?

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About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

David Noonan is a designer/developer for Wizards of the Coast. His credits include co-designing Dungeon Master's Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.

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