It Has Been a Hundred Years Since the Shadow Fell
In the world of Midnight, evil rules, and the last brave heroes struggle against overwhelming odds. A century ago, the free peoples of Eredane fought the final battles in a des¬perate war of survival against the Shadow, the dark god Izrador…and lost. The lands of men were crushed by Izrador's armies, or succumbed to his insidious corruption. The shat¬tered remnants of the once-great elves and dwarves retreated to the hearts of their homelands to vainly resist their inevita¬ble defeats. Many of the gentler races were simply enslaved or reduced to hopeless refugees….
, the first full-length feature film from Fantasy Flight Games, tells the epic narrative of two legendary characters, one for the cause of good, the other for the cause of evil. Available now on DVD, this story chronicles their rise and struggle as their destinies become intertwined with that of the world and the dark god that occupies it.
includes exciting behind-the-scenes footage and special features—including "The Heart of Erenland", a 4th Edition D&D adventure set in the world of Midnight.
The Heart of Erenland
"The Heart of Erenland" takes place in a region of Eredane known as the Westlands, approximately ten years before the events in Midnight Chronicles. Players already familiar with the movie may recognize several characters and locations in this adventure, including Loren Landring and his young son Gaelen, the scheming Lesher, the wise and secretive Grimnor, and the town of Blackweir.
Set for 1st level heroes, the appendix of this adventure includes four pre-generated characters, designed to help reinforce some of the essential themes to the Midnight setting, particularly the rarity of magic:
The Laws of the Shadow
One hundred years have passed since the Shadow fell. The elder races—particularly those of fey ancestry who have battled Izrador for millenia—are being systematically hunted down and exterminated. Their great forest kingdom has become an island of light in a darkening world, its elven keep¬ers fighting losing battles against hordes of shadow orcs and other servants of the dark god. The surviving dwarven clans have locked themselves within their mountain holdfasts, and the streets of their subterranean cities have become meat grinders for the endless waves of foes sent to root them out.
The lands of men are ruled with an iron fist by the min¬ions of the Shadow. Once great cities now lie in ruins, and nearly every isolated town and village exists to serve the needs of the Shadow first, and local populace a distant second. Literacy, magic, and weapons are illegal, and even long-dis¬tance travel draws suspicion. With each new human genera¬tion grows general ignorance and complacency. Soon, none alive will remember the days before the Shadow fell.
As the Shadow's army spread across Erenland, a series of edicts were issued designed to deny the Shadow's new sub¬jects the ability or will to resist. These edicts have been enforced by whip and vardatch. There are no appeals, no mer¬cies; judgments are swift and brutal, with innocents suffering as often as the truly guilty. These edicts include:
Punishable by the Lash
- Hoarding food
- Being late or short on tithes to the Shadow
- Not averting ones eyes or making way for a legate
Punishable by Death
- Possession of an enchanted item
- Casting spells or other uses of magic
- All acts of direct rebellion against the Shadow's rule