coundrels of Skullport is the first expansion set for the Lords of Waterdeep board game. This expansion contains two new game modules, Undermountain and Skullport, each of which can be added to the base game to expand and alter the experience.
Each module includes new Lord, Quest, and Intrigue cards, as well as new Buildings, related to the location represented by the module. Additionally, when using at least one module, you can play with up to six players at a time!
In today's excerpt, we look at materials from the module: Undermountain!
Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.
The Undermountain module focuses on new quests with great demands and greater rewards.
Undermountain takes Agents of the Lords into the dangerous caverns below Mount Waterdeep. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. Both the risks and the returns are greater for undertaking Quests that require more Gold and Adventurers.
The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.
Shuffle each type of card from the Undermountain module with those from the base Lords of Waterdeep game, and shuffle the Buildings from the Undermountain module with those from the base game.
Place the Undermountain game board near the main Lords of Waterdeep game board, within easy reach of all players. Then proceed with setup as normal.
From The Ruins of Undermountain 2: The Deep Levels:
Trobriand is a dangerous and powerful mage. A master of metal and its enchantments, he delights in the creation of magical constructs and creatures of metal, and considers his offspring superior in many ways to living creatures.
Years ago, he set up several laboratory facilities in Undermountain where he could continue to work on his beloved mechanisms, but eventually he found the need to dispose of the failures that inevitably accompany any research. He recycled most of the outright failures for spare parts; however, some of the botched experiments had some interesting properties of their own. By means of a magical item he created, Trobriand began to send these intriguing rejects to a region he claimed deep within Undermountain. He showed this realm to his old mentor Halaster, who promptly dubbed it Trobriand's graveyard, by which name people have known it ever since.
New Intrigue Cards