|
Any Class
|
Prerequisites
|
Benefit
|
| Alhahn’s Mindful Relocation |
Githzerai, Shifting Fortunes |
Shift your speed when using Shifting Fortunes |
| Battle Hardened |
— |
+5 to saving throws against fear, +2 to initiative checks |
| Battle Caster Defense |
— |
+4 AC against opportunity attacks after you use ranged or area power |
| Battering Shield |
Proficiency with heavy shields |
Push or slide target 1 additional square when using shield |
| Beguiling Enchantment |
— |
Enemy –2 to attacks after you hit it with charm power |
| Bloodied Ferocity |
Minotaur |
Make free melee basic attack when first bloodied |
| Brutal Ferocity |
Minotaur, Ferocity |
+2 attack and damage with attack granted by Ferocity |
| Burden of Guardianship |
Wilden, Nature’s Aspect |
Temporary hp when you use racial power and ally is nearby |
| Burden of Rejuvenation |
Wilden, Nature’s Aspect |
Unconscious ally you can see heals when you use racial power |
| Cascading Rush |
— |
Push adjacent enemy before or after bull rush |
| Cleanse the Madness |
Shardmind or wilden |
+2 or more damage against aberrant creatures |
| Combat Intuition |
— |
+2 to opportunity attacks against enemy you miss |
| Dakshai’s Body-Mind Union |
Githzerai, iron mind |
Expend iron mind to gain saving throw with +5 bonus |
| Deadly Draw |
— |
Combat advantage against enemy you pull or slide adjacent |
| Directed Bull Rush |
— |
Slide your bull rush target instead of pushing |
| Focused Mind |
— |
+4 to saving throws against dazing and stunning effects |
| Goring Shove |
Str 15, minotaur, goring charge |
Push target 1 square after goring charge |
| Grounding Shot |
— |
Your ranged attacks hit and damage prone targets more easily |
| Hafted Defense |
— |
+1 AC and Reflex while wielding polearm or staff in two hands |
| Hammering Iron |
— |
Push target after opportunity attack when using hammer |
| Headsman’s Chop |
— |
5 extra damage to prone target when using axe or heavy blade |
| Hybrid Talent |
Hybrid character |
Gain a hybrid talent option for one of yur hybrid class entries |
| Impending Victory |
— |
+1 attack with at-will powers against bloodied creatures |
| Improved Aspect of Nature |
Wilden, Nature’s Aspect |
Gain additional benefit from use of your racial power |
| Iron Resolve of Zerthadlun |
Githzerai |
+2 to saving throws if you have at least 1 power point |
| Liberating Shard Swarm |
Shardmind, shard swarm |
Make saving throw when you use shard swarm |
| Low Crawl |
— |
You can shift while prone |
| Lucky Start |
— |
Make first attack roll twice if your initiative check is highest |
| Miryath’s First Strike |
Wis 13, githzerai |
Extra damage against creature that has not yet acted |
| Nimble Runner |
— |
+2 Reflex when you run, and don’t grant combat advantage |
| Opportunistic Shove |
— |
Bull rush when you make opportunity attack |
| Polearm Flanker |
— |
Flank from 1 square away when using polearm |
| Power Throw |
Str 15 |
Trade –2 attack for damage bonus with heavy thrown weapon |
| Prime Burst |
Prime Shot |
Prime Shot benefit also applies to area burst attacks |
| Psychic Focus |
Shardmind |
+2 or more damage with psychic powers |
| Rapid Assault |
— |
+2 or more damage on your first attack during an encounter |
| Secret of Reawakening |
Wilden, Nature’s Aspect |
Change aspect and regain racial power after you drop to 0 hp |
| Shifting Defense |
— |
Shift 1 square when you use total defense |
| Skill Power |
2nd level |
Gain skill power of your level or lower |
| Spring Step |
— |
Shift 1 square when you stand up |
| Springing Charge |
Minotaur |
Make second charge attack after critical on first charge attack |
| Steady Feet |
— |
Ignore 1 square of difficult terrain when you walk |
| Strike and Shove |
— |
Push target after critical hit with melee attack |
| Superior Implement Training |
— |
Use one superior implement of a type open to your class |
| Teamwork Defense |
— |
+1 AC when adjacent to ally who also has this feat |
| Unarmored Agility |
— |
+2 AC while wearing cloth armor or no armor |
| Unfailing Vigor |
— |
Spend a healing surge if you roll 18–20 on death saving throw |
| Versatile Expertise |
— |
Bonus to attacks with weapons and implements of your choice |
| Vicious Advantage |
— |
Gain combat advantage against slowed or immobilized targets |
| Warding Defense |
— |
Allies benefit when you use total defense and wield a shield |