Excerpts Archive | 1/29/2010
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Martial Power 2 Excerpts: Warlords

In today's Martial Power 2 preview, we look at the new build for warlords as chosen by your votes in You Choose the Build!


Skirmishing Warlord

You scoff at the notion that war takes place on the front lines. Your talents are akin to the skills of archers, sneaks, and scouts. You recognize that their contributions are as vital as the efforts of melee combatants. You help allies by sharpening their timing, directing their maneuvers, and pointing out targets with your own ranged attacks.

New Class Features

You can select the following class features instead of another option, such as the ones presented in the Player’s Handbook or Martial Power. You need not pick the skirmishing warlord build to select these features.

Archer Warlord

When you choose the Archer Warlord class feature, you lose proficiency with chainmail and light shields.

Archer Warlord: You gain proficiency with military ranged weapons. In addition, when you make a ranged basic attack with a bow, you can use Strength instead of Dexterity for the attack roll and the damage roll.

Commanding Presence

When you choose a Commanding Presence, you can select the following option.

Skirmishing Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence or Wisdom modifier before or after the attack.

Suggested Options

Unlike other warlords, you focus on ranged attacks. Your attack powers rely on Strength for accuracy and power, though they reward Intelligence as well. You should choose Strength for your primary ability score, and you should also have a high Intelligence score. If you choose the Skirmishing Presence class feature, you can use Wisdom or Intelligence, so pick one of those ability scores as your tertiary ability score depending on which other warlord build you want to dabble in.

Suggested Class Features: Archer Warlord*, Skirmishing Presence*
Suggested Feat: Archer Captain*
Suggested Skills: Athletics, Endurance, Diplomacy, History
Suggested At-Will Powers: paint the bull’s eye*, risky shot*
Suggested Encounter Power: race the arrow*
Suggested Daily Power: inspiring shot*
*New option presented in Martial Power 2

Archer Captain
Prerequisite: Warlord, Archer Warlord class feature
Benefit: You and any ally within 5 squares of you ignore the penalty for attacking at long range.

Paint the Bull’s-Eye
Warlord Attack 1
You fire a red-fletched missile into your foe, creating a target for your allies to focus on when attacking the creature.
At-Will Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] damage. Until the start of your next turn, your allies gain a power bonus to damage rolls against the target equal to your Intelligence or Wisdom modifier.
Level 21: 2[W] damage.

Risky Shot
Warlord Attack 1
You wait until the last possible moment to strike, dealing a more potent blow at the expense of defense.
At-Will Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier + Intelligence or Wisdom modifier damage.
Level 21: 2[W] + Strength modifier + Intelligence or Wisdom modifier damage.
Effect: You grant combat advantage until the start of your next turn.

Race the Arrow
Warlord Attack 1
You catch your comrade’s eye and designate a target. You fire a shot that diverts your foe’s attention, giving your ally the chance to attack.
Encounter Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. One ally you can see can charge the target or make a melee basic attack against the target as a free action.
Skirmishing Presence: The ally gains a power bonus to the attack roll and the damage roll equal to your Intelligence or Wisdom modifier.

Inspiring Shot
Warlord Attack 1
Your shot strikes an enemy hard, proving that victory is near.
Daily Martial, Reliable, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Until the end of the encounter, your healing powers restore additional hit points equal to your Intelligence or Wisdom modifier.

Excerpt Schedule

Monday Friday

January 18

Fighters

January 22

Rangers

January 25

Rogues

January 4

Warlords

February 2

Feats

February 5

Epic Destinies

February 8

Combat Styles

February 12

Martial Practices

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