In today’s Eberron Campaign Guide preview, we take a look at Xen'drik as well as examine the religion of Eberron -- including a look at Lady Vol!
South of Khorvaire, Xen'drik is a land of mystery. This continent was home to the first mortal civilization in Eberron, but it has been largely ignored by the world for thousands of years. Secrets and treasures from the Age of Giants still lie there, hidden deep within a forbidden landscape of jungles, deserts, and mountains. Little is known about the heart of the continent, and uncounted scholars and adventurers have given their lives in the attempt to map that dark terrain.
Lore of Xen'drik
Common Knowledge: Xen'drik is a land of secrets and mystery, and only the hardiest journey there. The continent is best known for its impenetrable jungles, harsh deserts, and impassable mountain ranges. Yet even more deadly are the strange supernatural effects that permeate this land, many dating back to the Age of Demons.
Arcana DC 20: Ruins of the ancient giant civilization cover Xen'drik, concealing powerful magic and relics. Xen'drik is also home to rich beds of Siberys dragonshards and deep pockets of Khyber shards. Such wealth draws adventurers to the continent.
Arcana DC 25: The giants were the first mortal civilization on Eberron, and over the millennia when they ruled Xen'drik, they raised up mighty monuments. The giants gained arcane knowledge from the dragons of Argonnessen, and magic was the foundation of their continent-spanning civilization.
Arcana DC 30: Forty thousand years ago, the quori came through into the world through planar gates linking Eberron and Dal Quor. The giants used their magic to seal those gates, but at great cost. Xen’drik was devastated, and the giants' civilization shattered as parts of the continent sank beneath the seas.
The Blood of Vol
One of the most peculiar of Eberron's faiths, the Blood of Vol worships no god or higher power, but the divinity that lies within all mortal beings. It seeks to overcome death and reveres those who have already done so through ascension to the ranks of the undead. It is a dark faith, driven and grim. Yet not all of its adherents are wicked, and many would be shocked to learn of the real evil that lurks at the heart of their religion.
Practicing the Faith
Followers of the Blood of Vol (a title that refers to the bloodline of Vol; most worshipers do not know that Erandis herself yet exists) call themselves Seekers. They believe in no divine beings but instead seek to harness the "divinity within," the life and godliness that flows through the blood itself.
Because of its focus on inner strength, the Blood of Vol appeals to people who are particularly driven or interested in personal improvement, and those who are disillusioned with the gods of other faiths. The faith also holds an obvious attraction for necromancers, death fetishists, and seekers of immortality.
Symbols of the Blood: Although the Blood of Vol frequently makes use of its traditional symbol—a dragon skull surrounding a blood-red gem—individual priests are allowed to choose their own symbols. This practice is encouraged partly to hide the religion in areas where Seekers are persecuted, but primarily to highlight the fact that the Seekers are praying, not to any higher power, but to the divinity within themselves.
A character who makes a successful DC 20 Religion check is familiar with the core doctrines and beliefs of the Blood of Vol.
Look not to the skies, nor to the depths below, nor even to the distant past or future. Seek the divine within, for the blood is the life, and in its call can be heard the promise of life eternal. One has but to listen.
This mantra, recited at the start of many rites and prayers, encapsulates the basic truths of the faith. True divinity exists only within the blood of living things. A person’s power comes from within, manifested as physical strength, mental acuity, or the ability to use magic. Meditate on and pray to the divinity within, not to false gods or prophets without.
Only the divine is eternal.
Dolurrh is for those who fail to master and comprehend the Divinity Within. Those who succeed in doing so are destined for a greater eternal life -- a paradise, tailored to the individual in question. The sect's highest echelons are made up of undead. Seekers who know of these undead revere them, believing that they have sacrificed paradise to remain behind and guide others.
Lore of Lady Vol
Secret Knowledge: The war that resulted in the destruction of the Mark of Death wasn’t just about the mark; it began with the revelation that a child had been born of elf and dragon. This was Erandis Vol, who was killed in the war. The priests of Vol believe that the undead are champions of their faith. It is said that the greatest of these champions is Erandis Vol, who survives as a lich and guides the religion from the shadows.
Level 19 Elite Controller (Leader)
Medium natural humanoid (undead)
Initiative +11 Senses Perception +12; darkvision, low-light vision
Bolster Undead aura 10; each undead ally within the aura gains a +2 bonus to all defenses.
HP 356; Bloodied 178
AC 35; Fortitude 31, Reflex 34, Will 35
Immune disease, poison; Resist 10 necrotic; Vulnerable radiant (if Lady Vol takes radiant damage, regeneration doesn’t function on her next turn)
Saving Throws +2
Speed 6, fly 7 (clumsy)
Action Points 1
+23 vs. Reflex; 3d8 + 7 necrotic damage.
Ranged 20; +23 vs. Reflex; 3d8 + 7 necrotic damage.
Area burst 1 within 20; +21 vs. Fortitude; 2d8 + 7 necrotic damage, and the target is weakened until the end of Lady Vol's next turn.
Area burst 3 within 10; targets two creatures in burst; +21 vs. Will; 2d8 + 7 necrotic damage, and the target is immobilized (save ends).
Close blast 5; targets living creatures; +21 vs. Reflex; 4d8 + 7 necrotic damage, and Lady Vol regains 5 hit points for every creature damaged in this manner.
Close burst 5; three of Lady Vol's allies in the burst can each make a basic attack.
Death Makes Me Stronger (free; when first bloodied; encounter)
Lady Vol's drain life ability recharges, and she uses it.
Indestructible (when reduced to 0 hit points)
Lady Vol's body and possessions crumble into dust, but she is not destroyed. She reappears (along with her possessions) in 1d10 days within 1 square of her phylactery, unless the phylactery is also found and destroyed.
Languages Common, Draconic, Elven
Skills Arcana +24, Bluff +19, Diplomacy +22, History +21, Insight +17, Religion +21
Str 12 (+10)
Dex 14 (+11)
Wis 16 (+12)
Con 18 (+13)
Int 24 (+16)
Cha 22 (+15)