In today’s Eberron Player's Guide preview, we present new alchemical formulas and items -- including the clockwork bomb!
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The process of creating alchemical items is similar to the process of performing rituals (see chapter 10 of the Player’s Handbook). As with performing rituals, a character using alchemy must first take a special feat. To create an alchemical item, you must have the Alchemist feat and the correct formula, and you must spend the time and the component price required. Alchemical components are the same as those used in rituals.
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Alchemical Formulas
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Name
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Market Price (gp)
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Key Skills
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| Acidic fire |
200 |
Arcana, Thievery |
| Alchemist’s spark |
120 |
Arcana, Thievery |
| Clear-path mist |
375 |
Arcana, Nature |
| Clockwork bomb |
160 |
Arcana, Thievery |
| Grayflower perfume |
800 |
Heal, Nature |
| Heartflow |
90 |
Nature, Thievery |
| Inferno oil |
200 |
Arcana, Nature, Thievery |
| Keen oil |
600 |
Arcana, Thievery |
| Lodret leaf |
200 |
Heal, Nature |
| Noxious grenade |
700 |
Arcana, Thievery |
| Panther tears |
100 |
Heal, Nature |
| Resonance crystal |
160 |
Arcana, Nature |
| Spotted toadstool venom |
600 |
Nature, Thievery |
| Suppression crystal |
120 |
Arcana, Nature |
| Tension wheel |
120 |
Arcana, Thievery |
| Tethercord |
120 |
Arcana, Nature, Thievery |
| Woundpatch |
120 |
Heal, Nature |
Clockwork Bomb
Level: 4
Category: Volatile
Time: 15 minutes
Component Cost: See below
Market Price: 160 gp
Key Skill: Arcana or Thievery (no check)
A clockwork bomb is a small box, about a foot on a side, covered with springs, dials, gauges, and knobs. It issues an unnerving ticking sound, and vibrates so violently that it moves about. When the timer goes off, the device explodes.
You set the device on the ground and hope that it detonates when you want it to.
Lvl 4 40 gp
Lvl 9 160 gp
Lvl 14 800 gp
Lvl 19 4,200 gp
Lvl 24 21,000 gp
Lvl 29 105,000 gp
Alchemical Item
Special: Once the bomb is set, it can be disabled with a DC 17 Thievery check.
Level 9: +12 vs. Reflex; 2d10 fire damage; DC 19 Thievery.
Level 14: +17 vs. Reflex; 3d10 fire damage; DC 23 Thievery.
Level 19: +22 vs. Reflex; 4d12 fire damage; DC 27 Thievery.
Level 24: +27 vs. Reflex; 4d12 fire damage; DC 29 Thievery.
Level 29: +32 vs. Reflex; 5d12 fire damage; DC 33 Thievery.
Clear-Path Mist
Level: 8
Category: Other
Time: 30 minutes
Component Cost: See below
Market Price: 375 gp
Key Skill: Arcana or Nature (no check)
Ordinary undergrowth cannot stand against this concoction—a mere dusting causes plants to wither and die.
The mist clears out the underbrush, making your path easier to travel.
Lvl 8 125 gp
Lvl 13 650 gp
Lvl 18 3,400 gp
Lvl 23 17,000 gp
Lvl 28 85,000 gp
Alchemical Item
Level 13: Close blast 5; +16 vs. Reflex; 1d4 poison damage, and ongoing 5 poison damage (save ends).
Level 18: Close blast 5; +21 vs. Reflex; 2d4 poison damage, and ongoing 5 poison damage (save ends).
Level 23: Close blast 5; +26 vs. Reflex; 2d4 poison damage, and ongoing 10 poison damage (save ends).
Level 28: Close blast 5; +31 vs. Reflex; 3d4 poison damage, and ongoing 10 poison damage (save ends).
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