Excerpts Archive | 4/24/2009
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Excerpts: MM2 Pod Demon
Monster Manual 2

In today’s Monster Manual 2 preview, we introduce a new demon -- the pod demon and its podspawn!


Demons are among the oldest creatures in the universe. At the birth of the Abyss—the profane and terrifying realm in which demons dwell—only a few demons existed. These demon princes were weapons of unfettered destruction, intended for no other purpose than to bring the universe under the heel of the Chained God. As the Abyss grew, its evil spread into other elemental creatures, creating demons of infinite variety and dreadful power. Demons are scourges of the universe, antagonists of creation and order.

Pod Demon

The disgusted and demented pod demon creates spawn that it uses to corner and terrorize other creatures.

Pod Demon Lore

Arcana DC 18: Pod demons are demons of madness that spawn tiny versions of themselves from their backs. A pod demon can psychically transfer its consciousness to any of its spawn, transforming that spawn’s body into a new pod demon while its former body shrinks to podspawn form.

Arcana DC 23: The madness that possesses pod demons seems related to the Chained God, and some pod demons carry or wrap themselves in chains as a symbol of their allegiance.

Pod Demon
Level 15 Elite Artillery
Large elemental humanoid (demon)
XP 2,400
Initiative +12 Senses Perception +10; darkvision
HP 176; Bloodied 88
AC 27; Fortitude 25, Reflex 27, Will 29
Resist 15 variable (2/encounter)
Saving Throws +2
Speed 8
Action Points 1
Melee Slam (standard; at-will) Poison
+20 vs. AC; 1d6 + 5 damage, and ongoing 5 poison damage (save ends).
Ranged Detonate Minion (minor 1/round; recharge 56) Poison
Ranged 10; targets one podspawn; the podspawn explodes, dropping to 0 hit points and dealing 1d8 + 3 poison damage to each creature adjacent to the podspawn.
Close Burst Spew Podspawn (standard; at-will) Acid
Close blast 3; +18 vs. Refl ex; 2d6 + 5 acid damage.
Close Burst Generate Podspawn (standard; recharges when first bloodied) Poison
Close burst 2; +18 vs. Reflex; 3d6 + 5 poison damage. Effect: If the pod demon has fewer than four podspawn, it spawns podspawn into unoccupied squares within the burst, bringing its total number of minions to four.
Area Burst Fling Podspawn (standard; at-will) Acid
Area burst 1 within 10; +18 vs. Reflex; 2d6 + 5 acid damage.
Combat Advantage
A pod demon’s attack deals 2d6 extra damage to any target granting combat advantage to it.
If a pod demon has fewer than four podspawn at the start of its turn, it spawns one podspawn within 2 squares of it.
Transfer Essence (move; at-will)
The pod demon swaps positions with a podspawn within 10 squares of it.
Alignment Evil
Languages Abyssal, Common
Str 17 (+10)
Dex 20 (+12)
Wis 16 (+10)
Con 21 (+12)
Int 12 (+8)
Cha 24 (+14)

Level 15 Minion Skirmisher
Small elemental humanoid (demon)
XP 300 or 0 if encountered with pod demon
Initiative +14 Senses Perception +6; darkvision
HP 1; a missed attack never damages a minion.
AC 29; Fortitude 28, Reflex 28, Will 25
Resist The podspawn shares any resistances that its pod demon progenitor has.
Speed 8
Melee Corroding Slime (standard; at-will) Acid
+20 vs. AC; 12 acid damage.
Dangerous Proximity
Any enemy adjacent to a podspawn grants combat advantage to it.
Alignment Evil
Languages Abyssal, Common
Str 13 (+8)
Dex 20 (+12)
Wis 8 (+6)
Con 21 (+12)
Int 5 (+4)
Cha 15 (+9)

Monday 05/27: A look at the remorhaz!

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