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Famine in Far-Go ArtD&D Insider Article
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It burned a hole through the atmosphere as it fell. When it struck, there was a great billowing cloud, white hot and filled with fire, and the impact threw up smoke and dust, raining debris for days on end. Yet we were afraid to look, to see what had come to ground a few miles away. Some worried. Others fretted. A few went on as before, secure in their ignorance. In time we forgot about the crash, though dark smoke still smeared the sky. One season grumbled as it stomped off, and another came to take its place. Our crops grew tall and our people hale, and all seemed well. Imagine our surprise, then, when those same crops twitched and scuttled, tearing themselves free of the ground to go on a killing spree. Oops.

The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain.

Famine in Far-Go offers a new adventure and more monstrous mutants for your D&D Gamma World game!

A special thanks goes to Jon Schindehette, senior art director for this project, plus artists and cartographers Steve Ellis, Michael Faille, Kako, Victoria Maderna, Federico Piatti, Jared Blando, and Jason A. Engle.

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