This book presents the core rules of the Dungeons & Dragons
game, the premier roleplaying game of fantasy adventure. Whether you’re new to the game or a veteran, you’ll find rules, guidelines, and examples herein that will help you and your friends play through tales of high fantasy.
The game is vast, as are its rules. This book focuses on the rules that nearly all groups need, and it is structured so that you can read it front to back or hop from one topic to another using the index. Intended for both players and Dungeon Masters, the rules collected in the following chapters are the most up-to-date versions, reflecting refinements since the current edition was released in 2008.
These rules are in service to your group’s fun. Experiment with them, and make them your own.
A special thanks goes to Jon Schindehette, senior art director for this project, plus artists Alexey Aparia, Eric Belisle, Kerem Beyit, Julie Dillon, Emrah Elmasli, Jason A. Engle, Ralph Horsley, Goran Josic, Howard Lyon, David Martin, Lee Moyer, Jim Nelson, William O’Connor, Adam Paquette, Steve Prescott, Eva Widermann, Ben Wootten, James Zhang, and Mike May.