It’s OK to Be Evil
D&D Lair Assault isn’t for the faint of heart. You can expect players to be bringing their A-game to the table when they saunter up, confident that their party has been tweaked to the max. It’s the DM’s job to show them just how wrong they are – all in good fun, of course.
Specifically, D&D Lair Assault lets DMs take off the kid gloves and swing for the fences, allowing for them to use every legit trick in the book to take down the characters. The players are trying to beat the challenge, and the DM is trying to eliminate the characters. It’s as simple as that.
DMs are encouraged to play smart whenever possible for their foes, bringing as much of their tactical knowledge to the table as could be expected for the specific challenge. This can be a refreshing change of pace for DMs used to balancing encounters to keep the story and game flowing with a fine degree of tension. The expectation with D&D Lair Assault is that no holds are barred, and the players won’t be likely to make it through the challenge the first time through.
Just remember: there’s no crying after it’s over… only another character creation session.
Make It Your Own
So, let’s say your players have made their first run through a D&D Lair Assault challenge, and they’ve made it pretty far. They know the mission, have a good sense of the layout of the area, and are starting to prepare for another run against the foes they’ve met and the traps they’ve sprung. It should be a cakewalk the second time through, right?
Not really. The deviousness of the DM really shines when the cat-and-mouse game is truly engaged – on the second and subsequent play-throughs for a group. You see, D&D Lair Assault also lets the DM swap out many of the monsters and tricks for others in-between play sessions, ensuring that each challenge packs a few new surprises. While players will certainly get a bit of an edge after one play-through, the DM has a number of options available to swap out certain threats and tricks each time the challenge is attempted. Every play of D&D Lair Assault offers the potential for a different mix of creatures, hazards, and area features.
Quality Materials Custom Made
Each D&D Lair Assault has all-new custom components. The challenge, presented in a full-color 6x9 inch booklet, is created for each installment. The tactical poster map is custom made – a completely new design, not present in past adventures and not built using Dungeon Tiles. There’s even a custom, full-color token sheet created for each challenge, with all the potential foes and features needed to depict any of the situations that may develop during play. We’ve even thrown in a small, wet-erase-marker usable reference map for the DMs to use to mark placement of their monsters and traps!
After the D&D Lair Assault season is finished, the kit contents make a spectacular reward for hard-working DMs. The maps alone are great for re-use, either with the challenge or in another adventure of the DM’s own devising!